Pokémon Sword and Shield, the series' first proper outing on the Switch, is shaking up a tried-and-tested formula. There's the dynamic weather system, which affects which Pokémon can spawn; the free camera, which will completely change the feel of exploration; the new "verticality" to Pokémon hunting; the co-operative Raid battles; the fresh setting, inspired by Great Britain; and a Rotom smartphone that replaces the Pokédex. There's a lot, but very little of it is on show at this year's E3.
The demo I played through this afternoon was limited to a section of a water gym. It contained a simple switch-based puzzle, where I turned off and on water jets in order to proceed to the gym leader. One interesting thing was the game's use of a more horizontal camera to lay out the puzzle clearly, but honestly it's the type of challenge that'd be at home in any of the series' many games. It was all very familiar, albeit with a heightened level of graphical flair that the transition away from the 3DS allows for.