Hideo Kojima builds cinematic games. His projects are visually ambitious, narratively complex and cutscene-heavy, dripping with references to the vaults of Alfred Hitchcock, George Romero and Orson Welles. Kojima is transparent about his obsession with film and how it influences his creative process.
"Just like the human body is 70 percent water, I'm 70 percent film."
Kojima has repeated this idea in interviews and essays throughout his 33-year career as a video game designer. It rang true when he made Snatcher in 1988, Policenauts in 1994 and Metal Gear Solid in 1998. It rings true today, with the imminent release of Death Stranding, Kojima's first project as an independent developer.